quests & dungeons
quests and dungeons
Quest Board
>> OFF WORLD
>> ON WORLD
QUEST: EVERYBODY WANTS TO HAVE A CAT
Mister Abe has no money to offer. He's a quaint man living a peaceful, quiet life. Unfortunately, ever since his wife's passing, he's been having trouble looking after the ten cats she left in his care. They're desperately in need of brushing and playtime, and most importantly… litter cleaning. In fact, the whole house could use cleaning.
He doesn't expect too many volunteers to step up to this task, and he doesn't begrudge anyone for it. He only hopes that his wife knows that he's doing his best to look after the cats that she loved so much.
REWARD: Lowered blood pressure from petting cats.
QUEST: ONE IS THE LONELIEST NUMBER
Love Love Matchmaking is looking to promote their services! They're looking for brand ambassadors to help them spread their message that ♥love is right around the corner♥! Ambassadors will be paired up (or throupled+ up!) and asked to engage in couple activities around Crane City and promote Love Love Matchmaking to whomever they come across.
It's just fake dating, but ambassadors better really sell the act! The owners of Love Love Matching are savvy in both romance and business.
REWARD: A month's supply of chocolates! As well as chocolates in your ON world inbox that can either heal or inflict one status effect for 3 hours.
>> ON WORLD
QUEST: FLIGHT OF THE DRILBEE
Large insect specimens named Drilbees have escaped the Silly Beez Lab during the storm and must be returned to Professor Phila. If you get stung, you will feel extremely feverish for the next 24 hours (effects do not stack even if you are stung multiple times). If you are stung by a rare mutation of this specimen, the Luminous Drilbee... you will feel extremely amorous for the next 24 hours. 😳 (Can be horny, or simply platonic affection.)
These insects are extremely hostile and aggressive by nature, however there are a few ways to retrieve them:
- Gather flowers that they like. (Surprise! PDA flowers again!!!) Blue Chamomile will be the most effective in calming the Drilbees. Other flowers work too, but if you accidentally offer a flower they are not partial to, such as the Evening Tulip with its dark-colored petals, they will become extra agitated.
- The classic net.
- Use the boutonniere obtained for answering the DUONET survey to make the Dilbees less aggressive and coax them into your traps.
- Get creative with your guild skills and elemental spells! But do be mindful that Professor Phila will be extremely upset if anything happens to her precious Drilbees.
REWARD: A small gift will appear in your inbox! Interact with the notification and the reward will materialize in your inventory, or even right in front of you. It can be a reasonable amount of daiya, a single-use potion or panacea, a common crafting material… Or, the game could glitch and give you x10 rats.
FAILURE: Beestings.
QUEST: DADDY, WHERE'S MY AMEX BLACK CARD?
Mr. Gregoire, a wealthy art connoisseur from a neighbouring island, has decided to make the Avisle City reconstruction effort his latest pet project, and is hosting an auction night to fund his philanthropy. But it seems… something nefarious is afoot! Mr. Gregoire claims to have received intelligence that that one of the auction pieces will be stolen the night of the auction, and it's up to you to stop it.
The piece in question is the highly coveted Frog Maiden, and in order to prevent its theft, you must attend Mr. Gregoire's party. Unfortunately, only the richest and wealthiest residents have an invite. The host will grant you an invite, but that one percenter walk and talk is all up to you. And you better have it down pat, you don't want to thieves to catch on!
Those with good investigative skills will eventually find the culprits in the wine cellar, attempting to smuggle the Frog Maiden into a casket. While they won't put up much of a fight, they are quick to flee the scene.
REWARD: One kiss to be placed upon the Frog Maiden's lips. (Will award you daiya randomly between the amounts of 1 to 100.)
FAILURE: The Frog Maiden is lost to history…
Dungeons
Permanent Dungeons will be available here at all times, including for TDMs! Players that participate in dungeons with new characters or prospective players will receive additional rewards–think of it as a mentor bonus. We won't be organizing random parties for permanent dungeons, but you can always plan an outing with your random roommates, etc. Event Dungeons will be tied into the monthly events directly, and are limited to that event, and won't be listed here.
ICly, you can also always assume characters are randomized together, even if OOCly they are not. As far as threading with your party goes, we'll leave this flexible. You can enter a dungeon with a group of four and do a group log where everyone mingles together, or otherwise structure it however you like.
Reminder: dungeons require a party to complete–basically, you can't enter them and reap the rewards without at least one companion!
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Taken / Applications / Hiatus & Drops
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AVISLE: Artisan's Windspire
Task: Retrieve the hiccuping hifloon.
Reward: Complete Beginner's Checklist Milestone, daiya, and a feather capelet that keeps you extra cozy.
Welcome to the beginner dungeon for baby adventurers! Otherwise known as the Artisan's Windspire, this massive, ornate windmill is located in the far outskirts of Avisle City. Built long ago by an eccentric inventor, it's a beautiful piece of architecture… that doesn't work. Due to being completely nonfunctional, it's fallen into disrepair and been taken over by curious creatures, to be poked and prodded by curious adventurers!
For the beginner's checklist, they'll be tasked with finding the hiccuping hifloon. This mischievous creature will scurry into the windspire to evade capture; as travelers work upward to fetch it, they'll have to contend with the endless stairways and smatterings of platforms with a few challenges:
Chamber 1: Lonely Rolling
StarsCottonballsAs the hifloon scampers through the first few floors, it wakes what seems to be… piles of fluff? These creatures–cottomari–are light as air, floating and bouncing about en masse, and generally simple to defeat. But if they roll into you, watch out: they're incredibly sticky.
You may get stuck to your partners, or to more cottomaris, your surroundings, the floor, the ceiling… and even after being freed, these seemingly harmless fluffs do have some unpleasant effects. Namely, they're more like fiberglass than cotton, leaving miniscule cuts all over the skin that they touch, which is agitating and itchy in places you can't seem to reach. Your partner may have to help you find some relief–consider it baby's first opportunity to share a little mana.
Chamber 2: A Breathless Work of Art
The hifloon is always one step ahead, darting through a heavy wooden door ahead before it slams shut, leaving adventurers trapped in the inventor's puzzle box, AKA a large chamber with a floor that's a literal, giant puzzle and a maze of brass pipes running to and fro beneath it.
Adventurers will quickly realize this is a timed puzzle: the oxygen in this airtight room is finite, and the pipes must be opened to restore airflow. The pipe valves will open as correct puzzle pieces are placed, but it might get harder to think as characters gradually have trouble breathing, feeling faint, suffocated, and lightheaded. Panicking or using magic, particularly fire, will only burn up more oxygen.
To help them along, wispy orbs of wind will sometimes generate as valves are opened, which can be breathed in by characters who are feeling a little strangled. Be sure to ration them carefully!
Once the puzzle is completed, the valves–and exits–will open!
Chamber 3: Become Egg
The final floors have seen better days–the ceiling is almost entirely ripped off the top of the spire, and has been co-opted by downy white birds. These pipips are cute, but extremely territorial. They've also caught the hifloon and are flying it to their nest to feed it to their young… oops.
Soon enough, a shadow blocks the sky above you for a moment before Big Pipip descends, ready to defend its young and its dinner.
HP: 4000
Difficulty: ★☆☆☆☆
Weakness: Roads
Resistance: None
Attacks
- Psycho Tickle: Big Pipip and the other pipips will surround you and your party before spraying soft feathers at you that tickle you breathless. Literally. They will tickle you until you run out of breath.
- Mighty Peck: The regular pipips will move to the perimeter of the arena while Big Pipip readies a charge against you. It will chase you around the arena with repeated peck attacks three times until it tires.
While Big Pipip might tower above you in size, neither its attacks, nor that of the regular pipips, inflict much damage. Its attacks can easily be dodged or parried, and hitting it square in the head will stun it for several seconds. Eagle-eyed adventurers may also notice stairs running up the walls of the tower, leading to a collection of boulders that look eager to be set free and sent tumbling down to the floor…Not that Big Pipip will make it easy for you! It will fly up and try to knock those eagle-eyed adventures back down to the bottom of the spire.
However you decide to cook this chicken, it remains a ɍɇłȺŧɨvɇłɏ ɇȺsɏ fɨǥħŧ.
...Huh?
BOSS: Ƀɨǥ Ᵽɨᵽɨᵽ
HP: ҉4҉҉0҉҉0҉҉0҉
Difficulty: ???
Weakness: None
Resistance: None
Attacks
- Razor Wings: The feathers, previous soft, are now deadly sharp and targeted. Big Pipip will whip them at you in three waves in a spray formation that spans the entire arena. Occasionally, one of the feathers will become a missile and chase a party member until it hits.
- Screech: Big Pipip will let out an unholy scream that will cause extreme pain and leave all party members momentarily stunned.
- Entrapment: The regular pipips will surround the party members while they are stunned and begin chirping. If they finish their song, that party member will become encased in an egg and will need to be broken out by their partner.
Well, that's weird! Suddenly Big Pipips' attacks are hitting a lot harder? At least its HP doesn't seem to have increased. Be sure to work together and keep at it to save that cute little hifloon!Whether pummeled to death or crushed under rocks, once Big Pipip has been vanquished, the lost hifloon will finally come to its senses and hurry over to you. Claim your reward, and step into the glowing portal that will teleport you back to the dungeon entrance.
Congratulations on your first dungeon clear, adventurer! Isn't raiding fun?